Town: Abdö Këmyi̽ Ner

Abdö Këmyi̽ Ner

Abdö Këmyi̽ Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceGde̜ngwatyod Moot
RegionBe Qüeözël Woods
Founded1518
Community LeaderChief Zlkèbë Phrigeegraet
Area5 km2 (2 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2844 m (9330 ft)
Average Yearly Precipitation306 cm/y (120 in/y)
Population1259
Population Density251 people per km2 (629 people per mi2)
Town AuraTransmutation
Naming
Native nameAbdö Këmyi̽ Ner
Pronunciation/ˈabdo˞/ /ˈkɛmji̽/
Direct Translation[civilized] [bone]
Translation[Not Yet Translated]

Abdö Këmyi̽ Ner (/ˈabdo˞/ /ˈkɛmji̽/ [civilized] [bone]) is a temperate Town located in the Gde̜ngwatyod Moot of the Viceroyalty of Rosid.

The name Abdö Këmyi̽ Ner is derived from the Wood Elvish language, as Abdö Këmyi̽ Ner was founded by Trthesí Yandieri, who was culturaly Wood Elven.

Climate

Abdö Këmyi̽ Ner has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a warm -21°C (-5°F). Abdö Këmyi̽ Ner receives an average of 306 cm/y (120 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Abdö Këmyi̽ Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2844 m (9330 ft) above sea level.

Overview

Abdö Këmyi̽ Ner was founded durring the early 16th century in winter of the year 1518, by Trthesí Yandieri. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trthesí Yandieri.

Abdö Këmyi̽ Ner was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Abdö Këmyi̽ Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Abdö Këmyi̽ Ner is buildings are speckled and packed arround narrow paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Abdö Këmyi̽ Ner has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Abdö Këmyi̽ Ner ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Abdö Këmyi̽ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Abdö Këmyi̽ Ner.

Abdö Këmyi̽ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Abdö Këmyi̽ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Abdö Këmyi̽ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Abdö Këmyi̽ Ner's public wards, blessings, and other arcane systems.

Abdö Këmyi̽ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Abdö Këmyi̽ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Abdö Këmyi̽ Ner's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, spring is short in Abdö Këmyi̽ Ner.

The Boreal Wolf near Abdö Këmyi̽ Ner are known to be a mutant strain of the creature.

Abdö Këmyi̽ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5061 m2
    • Cattle and Similar Creatures: 314
    • Poultry: 3777
    • Swine: 251
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

379 of Abdö Këmyi̽ Ner's population work within a Foundational Occupation.

780 of Abdö Këmyi̽ Ner's population do not work in a formal occupation, but do contribute to the local economy. 100 (8%) are noncontributers.

Points of Interest

The center of Abdö Këmyi̽ Ner's town square was built around an ancient standing stone.

POI

History

Abdö Këmyi̽ Ner's residents established a new industry (8839 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century, Abdö Këmyi̽ Ner was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Abdö Këmyi̽ Ner lost 268 people, 375 livestock, and 33 buildings. The conflict ended after roughly 70, when members of Abdö Këmyi̽ Ner's militia enacted an operation to construct defenses in a particular bridge. The operation was complicated by the officer in charge of Abdö Këmyi̽ Ner's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with an assault and siege on the bridge, which ended in victory for Abdö Këmyi̽ Ner's forces. The war is remembered in legend by Abdö Këmyi̽ Ner's bards, historians, and legend keepers.

History